Giving the impression of a hidden time limit which does not actually exist Music, sound effects and visual effects can also enhance the sense of urgency by contributing to the atmosphere of the game. "Please rescue me quickly" can imply anything between "Please rescue me within seconds" to "Please rescue me within weeks".īut keep in mind that urgency through narrative alone only works as long as there isn't too much ludonarrative dissonance! One example of ludonarrative dissonance in this case could be to offer the player less urgent sidequests and nobody calling them out for wasting their time with those instead of taking care of the more pressing matters. It's not like the NPCs have to get specific about how much time there is actually left. Just having NPCs state in a convincing manner that time is running out and the player needs to act fast can create a sense of urgency. ![]() Writing and presentationįirst of all, do not underestimate the power of a well-written and well-presented narrative. There are a lot of tricks you can pull to create the impression of urgency without actually having a real urgency in your game mechanics.
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